Carceri Rooms

Carceri rooms
39 Torture Chamber The stairway descending from the portal to the Astral Plane ends in this irregular chamber full of the iron maidens, racks, and other implements of the torturer’s trade.

40 Prison Ten sets of shackles are strung along the walls of this prison. These shackles grant negative energy protection to any creature wearing them (though they only function when set into a wall or other structure). Prisoners who spend more than one day in this place find themselves
trapped up to their waist in a chunk of black ice (hardness 10, 480 hit points, break DC 57). The prison can handle ten captives at a time.

Carceri Traits
Normal Gravity On the orbs, gravity is exactly like the Material Plane. Between orbs, there is no gravity, which eases travel for those who can fly beyond the clutches of each orb’s gravity.
*Normal Time*
*Infinite Size* Carceri may extend infinitely, but it possesses finite components in the form of its tiny planets.
*Divinely Morphic* Nerull and any other entity of lesser deity power or greater can alter Carceri. More ordinary creatures find Carceri indistinguishable from the Material Plane; it responds to spells and physical effort normally.
*No Elemental or Energy Traits*
*Mildly Evil-Aligned* Good characters on Carceri suffer a –2 penalty on all Charisma-based checks.
*Normal Magic*

Carceri Rooms

The Misfits DungeonMasterLoki DungeonMasterLoki