Planejammer: The Misfits
Plane of Shadow Rooms
1 Entry Hall weapons, armor, treasures, and other valuables, all locked (Open Lock DC 25) in glass cases. On a ledge near the ceiling sit trophy-heads of the builders’ more spectacular kills,in-cluding many powerful outsiders. Closely set continual flame spells throw the entire hall into sharp, black-and-white relief.
A summoning stone in the center of the room calls forth an invisible stalker that attacks anyone not dressed as a servant of the citadel if the phrase “citadel
of splendors, home sweet home,” isn’t uttered within a round of entering the room.
The portals in this room (all unlimited-use, two-way portals) lead to:
1A – Material Plane On their first visit, most come through this portal.
1B – Elysium Rooms 5–7 (banquet hall, living quarters, and Oceanus dock) lie beyond.
1C – Arborea Rooms 8–11 (living quarters and stables).
1D – Elemental Plane of Fire Rooms 12–14 (smithy and living quarters).
1E – Ysgard Rooms 15–22 (living quarters, barracks, armory, and training grounds).
1F – Hell Rooms 23–27 (living quarters, servants’ quarters).
1G – Abyss Rooms 28–30 (living quarters, Styx dock).
1H – Astral Plane Rooms 31–36 (magic laboratory, libraries, living quarters, portals to Limbo and Carceri).
1I – Elemental Plane of Water Rooms 37–38 (changing rooms and bath).
2 Study This fancy study boasts programmed images of murals showing teeming cityscapes, rapid sunrises and sunsets, and massive battles cover the walls. The carved-ebony furniture is of the highest quality, and arcane manuscripts fill the low bookcases. Ivory busts and other bits of statuary sit on columns in the corners.
3 Umbra Suite The bed is a massive oak and ebony structure, and a 10-foot-wide fire -place dominates the west wall. Because the Plane of Shadow is a sinister, black-and-white world, a fire in the fireplace adds light and casts weird shadows, but it doesn’t add much cheer. A door in the
north wall leads to a small balcony with stairs down to the shadow landscape—a mountainous wilderness.
4 Kitchen This kitchen, which can handle meals for up to 30 without difficulty. Food is stored in the pantry, but meals are generally delivered by servants to individual bedroom suites or in the dining hall on Elysium.
Magically Morphic Parts of the Shadow Plane continually flow onto other planes. As a result, creating a precise map of the plane is next to impossible, despite the presence of landmarks. In addition, certain spells, such as shadow conjuration and shadow evocation, modify the base material of the Shadow Plane. The utility and power of these spells within the Shadow Plane make them particularly useful for explorers and natives alike.
Enhanced Magic Spells with the shadow descriptor are enhanced on the Shadow Plane. Furthermore, specific spells become more powerful on the Shadow Plane. Shadow conjuration and shadow evocation spells are 30% as powerful as the conjurations and evocations they mimic (as opposed to 20%). Greater shadow conjuration and greater shadow evocation are 70% as powerful (not 60%), and a shades spell conjures at 90% of the power of the original (not 80%). Despite the dark nature of the Shadow Plane, spells that produce, use, or manipulate darkness are unaffected by the plane.
Impeded Magic Spells with the light descriptor or that use or generate light or fire are impeded on the Shadow Plane. Spells that produce light are less effective in general, because all light sources have their ranges halved on the Shadow Plane.